Configuration
Parking Lots
Learn how to configure parking lots.
Learn how to configure parking lots.
Follow these steps to add a new parking lot to your resource:
config.parkinglots.lua file in the resource folder.Config.ParkingLots table.Click here to explore additional configuration options.
'parkinglot_name' with a unique identifier. This must not match any other parking lot.'Parking Lot Title' with the display name of the parking lot.x, y, z, and heading with the coordinates and orientation of the parking lot.x, y, z, and heading with the coordinates and orientation of the vehicle spawn point.To modify the default blip settings for parking lots:
config.parkinglots.lua file in the resource folder.Config.ParkingLotBlip table.You can find a full list of available blip icons and their corresponding IDs here.
config.parkinglots.lua file in the resource folder.Config.ParkingLotModel variable.| Prop | Type | Default |
|---|---|---|
name | string | - |
title | string | - |
coords | vector4 | - |
vehicle | vector4 | - |
enterDistance | number | 1.0 |
noBlip | boolean | false |
requiredJob | string | - |
blip | Blip Table | - |
| Prop | Type | Default |
|---|---|---|
sprite | number | - |
scale | number | - |
color | number | - |
title | string | - |