Configuration
Impounds
Learn how to configure impounds.
Creating a New Impound
Follow these steps to add a new impound location:
- Open the
config.impounds.luafile in the resource folder. - Locate the
Config.Impoundstable. - Add a new entry in the table, structured as follows:
- Replace the first
x,y,z, andheadingwith the impound location. - Replace the second
x,y,z, andheadingwith the vehicle spawn position. - Set
priceto the desired retrieval cost. - Save the file and restart the resource.
Configuring the Impound Ped
Change Model
- Open the
config.impounds.luafile in the resource folder. - Locate the
Config.ImpoundModelstable. - Add a new entry using the following format:
- Replace
'MODEL'with the desired ped model name. - Save the file and restart the resource.
Change Animation
- Open the
config.impounds.luafile in the resource folder. - Locate the
Config.ImpoundScenariostable. - Add a new entry using the following format:
- Replace
'SCENARIO'with the appropriate animation scenario. - Save the file and restart the resource.
Changing the Default Impound Blip
To modify the default blip settings for impounds:
- Open the
config.impounds.luafile in the resource folder. - Locate the
Config.ImpoundBliptable. - Adjust the values as needed:
You can find a full list of available blip icons and their corresponding IDs here.
- Save the file and restart the resource.
Impound Configuration Reference
Impound Table Properties
| Prop | Type | Default |
|---|---|---|
coords | vector4 | - |
vehicle | vector4 | - |
price | number | - |